VolumeShaders

WebGL // Benchmark // v2.0

Privacy Policy

Last Updated: February 2, 2026

This Privacy Policy explains how Volume Shaders BM handles information when you use our volumeshader_bm GPU benchmark test. We are committed to protecting your privacy.

Information We Collect

Volume Shaders BM is a client-side application that runs entirely in your browser. The volume shaders benchmark executes locally on your device, and we do not collect, store, or transmit any personal information or benchmark results to external servers.

  • No personal data is collected during the volumeshader_bm test
  • No volume shader fps results are stored on our servers
  • No cookies are used for user tracking purposes
  • No account registration is required to use the benchmark

How the Volume Shaders Test Works

The volumeshader_bm GPU benchmark runs entirely locally on your device using WebGL technology. All mathematical calculations, fractal rendering, and FPS measurements happen on your hardware. No data is transmitted to external servers during test execution.

Third-Party Services

Our website may use third-party services for hosting and content delivery (CDN). These services may collect anonymous usage data such as page views and general geographic location. This data is aggregated and cannot identify individual users or their volume shader fps test results.

Cookies and Local Storage

Volume Shaders BM may use minimal local storage to remember your preferred complexity level settings. This data is stored only on your device and is not transmitted to our servers.

Changes to This Policy

We may update this Privacy Policy from time to time. Any changes will be reflected on this page with an updated revision date. We encourage you to review this policy periodically.

Contact

If you have questions about this Privacy Policy or how Volume Shaders BM handles your data, please contact us at:

[email protected]

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